Ian Coleman
Allison
Rogelio Cardona-Rivera
Category Archives: Triangle Game Jam
Pretty Turtle Zapper
Frank Voelker
Rapid Corpse Burner
Austin Gowland
Dorian M
Ash
Pixelated Hoverboard Shooter
PIXELATED HOVERBOARD SHOOTER
You’re riding a hoverboard. Leap off of hillsides and buildings and try not to run into anything. This gets easier with a cannon, so one has been provided. Watch out for incoming missiles at high altitudes!
Requirements: XNA Framework 4.0
Controls
Keyboard instructions: Start play with [Enter]. Increase thrust with [LShift]. Shoot with [RShift]. Pause with [Esc].
Xbox 360 gamepad instructions: Start with [Start]. Increase thrust with [LB]. Shoot with [A]. Pause with [Start].
Credits
Jammers:
Design/”art”/programming: Chris VanderKnyff
License:
All original PHS content is under the WTFPL. The SharedXNA library is used under the MIT license. Noise code (ported hastily to C# in Terrain.cs) is (c) Ken Perlin.
Ordinary Man Troller
Chris VanderKnyff
Masked Baboon Peeper
Scott Jacobs
Joshua Cook
Fat Unicorn Sweater – Fly thru the clouds
Alan Ball
Fat Unicorn Sweater – Return to the Mall
Matt
Brian
Dan
Exploding Slime Painter
TEAM
The team consisted of Mike Daly, Michael Noland, and Frank Voelker, with some sounds from Ash Gowland.
Downloads
- Exploding Slime Painter
- XNA 4 redistributable package (needed to play the game)
- Source code and artwork
How to Play
It’s a score-attack game for one or two players trying to paint objectives in their team color, but take time to watch in delight as slimes wobble around and explode.
- Explode slimes to earn points and unleash their colorful painting goo
- Paint and hold objectives in your color for a big ongoing score
- Kicked slimes will explode on impact, giving you bonus points
Controls
Best played with an Xbox 360 controller, but can be played on the keyboard as well.
Player 1 (Red):
- Use the arrow keys or the left thubmstick to move around
- Press [RightCtrl] or gamepad [A] to kick slimes in front of you
- Hold the kick button down to charge the kick, sending them father
- Hold [RightShift] or gamepad [B] to summon red slimes to your side
Player 2 (Blue):
- Use the arrow keys or the left thubmstick to move around
- Press [Space] or gamepad [A] to kick slimes in front of you
- Hold the kick button down to charge the kick, sending them father
- Hold [LeftShift] or gamepad [B] to summon blue slimes to your side
Notes
- Additional content was used under license from artisticdude, Daniel Cook, Charles Gabriel, and Kevin MacLeod (for more information, see the LICENSE.txt file).
- The game should be called ‘Explosive Slime Painter’ under the madlib construction rules, but we ran with the title right out of the madlib generator as it didn’t make a difference: the slimes are explosive and they end up exploding.
Broken Magic Jumper
The STORY
The wizard in charge of protecting the Jump Crystal – the source of all jump powers in the universe, has dropped and shattered the crystal. He must collect and use the jump crystal shards to find and piece the crystal back together.
The Game
Each type of jump shard will grant the possessor a special jump power – but you can only have one at a time. Use your jumping and problem solving skills to use the shards in the right order to solve each puzzle. I’ve uploaded final version of the game to play. Both the keyboard and Xbox controller will work. The links are below. Have fun!
CREDITS
Jammer: Nick Darnell
Additional content was used under licenses from Oryx, Surt, Qubodup, Kevin MacLeod, and freesound.org.
Downloads
- Broken Magic Jumper
- XNA 4 Redistributable Package (needed to play the game)
Screenshots
The Video
WARNING – VIDEO CONTAINS SPOILERS








