You’re riding a hoverboard. Leap off of hillsides and buildings and try not to run into anything. This gets easier with a cannon, so one has been provided. Watch out for incoming missiles at high altitudes!
Requirements: XNA Framework 4.0
Keyboard instructions: Start play with [Enter]. Increase thrust with [LShift]. Shoot with [RShift]. Pause with [Esc].
Xbox 360 gamepad instructions: Start with [Start]. Increase thrust with [LB]. Shoot with [A]. Pause with [Start].
Design/”art”/programming: Chris VanderKnyff
All original PHS content is under the WTFPL. The SharedXNA library is used under the MIT license. Noise code (ported hastily to C# in Terrain.cs) is (c) Ken Perlin.
It’s a score-attack game for one or two players trying to paint objectives in their team color, but take time to watch in delight as slimes wobble around and explode.
Best played with an Xbox 360 controller, but can be played on the keyboard as well.
Player 1 (Red):
Player 2 (Blue):
The wizard in charge of protecting the Jump Crystal – the source of all jump powers in the universe, has dropped and shattered the crystal. He must collect and use the jump crystal shards to find and piece the crystal back together.
Each type of jump shard will grant the possessor a special jump power – but you can only have one at a time. Use your jumping and problem solving skills to use the shards in the right order to solve each puzzle. I’ve uploaded final version of the game to play. Both the keyboard and Xbox controller will work. The links are below. Have fun!
WARNING – VIDEO CONTAINS SPOILERS