Survive or Die is a dual-stick shooter with backstabbing and resource management as core concepts. At the beginning of the game, each player has sole control of 1 of 4 resources. These resources will automatically deplete themselves during the course of the game – so if you want to live, you’ll need to get control of other player’s resources.
- Nic Allen – Level Design, UI Art
- Josh Fairhurst – Game Design, Logic Programming
- Adrian Schmettau – Game Design, Combat Programming
- Alan Youngblood – Character Art and Animation
- Stuart Brunt – Sound and Music
- Chris – Additional Programming