Ian Coleman
Allison
Rogelio Cardona-Rivera
Tag Archives: 2012
Pretty Turtle Zapper
Frank Voelker
Rapid Corpse Burner
Austin Gowland
Dorian M
Ash
Pixelated Hoverboard Shooter
PIXELATED HOVERBOARD SHOOTER
You’re riding a hoverboard. Leap off of hillsides and buildings and try not to run into anything. This gets easier with a cannon, so one has been provided. Watch out for incoming missiles at high altitudes!
Requirements: XNA Framework 4.0
Controls
Keyboard instructions: Start play with [Enter]. Increase thrust with [LShift]. Shoot with [RShift]. Pause with [Esc].
Xbox 360 gamepad instructions: Start with [Start]. Increase thrust with [LB]. Shoot with [A]. Pause with [Start].
Credits
Jammers:
Design/”art”/programming: Chris VanderKnyff
License:
All original PHS content is under the WTFPL. The SharedXNA library is used under the MIT license. Noise code (ported hastily to C# in Terrain.cs) is (c) Ken Perlin.
Masked Baboon Peeper
Scott Jacobs
Joshua Cook
Fat Unicorn Sweater – Return to the Mall
Matt
Brian
Dan
Triangle Game Jam 2012
We will be having another triangle game jam on November 9th thru the 11th. It will follow a similar format to the past few jams:
- Meet Friday night to discuss the theme and form teams
- Jam all day Saturday
- Jam until 3 pm or so on Sunday, wrap up, and present games
The theme will be decided by mad libs. More details to follow, but the idea is that everyone will contribute a list of 5 words in each of three categories, and we’ll generate random game names from them. Anyone who is inspired by one of the generated titles can pitch their idea, and we’ll whittle down the list and repeat the process.
Thanks to John Austin at Groundwork Labs and Adam Klein of American Underground for hosting us again this year.
If you are interested in participating, please RSVP here
Snake Run
You are the snake’s guardian, you must ensure that balance is maintained. Let enough creatures be eaten by the snake to ensure he doesn’t starve, but not enough that he frenzies and destroys everything. All the while outrunning him!
Team:
Austin Gowland
David Miller
Felisha Casper
Jessica Wilhelm
Neal Waggoner
Zhen Gou
Original GGJ page.
Roller Snake: The Quest for Chili Dogs
Control “Hardy the Hoop Snake, Jr., III, IV, and V” in his quest to eat as many chili dogs as possible while winding through ‘Catastrophe Canyon’
Tilting the Windows Phone helps Hardy the Hoop Snake dodge obstacles through the random level and eat chili dogs. Tilt the phone left or right to move Hardy horizontally. Tilt the phone up and have Hardy form a tighter hoop to go faster. Tilt the phone back to have Hardy unfurl to become a bigger slower hoop than can traverse over some obstacles. The attack will have Hardy whip his tail out to smack any hen in the way.
When playing again you will see that another hoop snake is there, it is a clone from your last playthrough. This hoopsnake will damage you if touched and can pick up powerups before you. The 5 best runs are saved and the scores combined from those runs will be the players ranking score. Those 5 best scores will always be on the track making you dodge them and race them for the powerups and collectibles.
Team:
Chris Cooper
Kurt Hasian
Nicholas Allen
Randy Greenback
Original GGJ page
Low Power
Description
Low Power is a game where in order to survive you must hasten your own death. You control a robot whose battery is constantly draining but there are valuable energy cores scattered throughout the level that will sustain your life. There are all kinds of dangerous environmental hazards that unless you enable your sensors/abilities (lights, shield, ground sensor, microphone) you’ll never survive. However enabling the different systems will drain your battery even faster.
Team
Nick Darnell
Scott Freeman
Steven Jacques
Video

Original GGJ page.








